Matilda's Horrible Dream

An atmospheric horror runner originally developed for mobile, then ported to VR, first using Oculus DevKit 2, then Google Cardboard. One of the earliest projects in an immersive practice that would go on to span a decade.


TEAM

Dave Lasala — Creative lead, application developer, art, animation 

L.O. Loverun — Story, characters, world-building 


KEY TOOLS

Unity 3D, C#, Oculus Devkit 2, Google Cardboard, Adobe Air, Photoshop, After Effects