Matilda's Horrible Dream
An atmospheric horror runner originally developed for mobile, then ported to VR, first using Oculus DevKit 2, then Google Cardboard. One of the earliest projects in an immersive practice that would go on to span a decade.
TEAM
Dave Lasala — Creative lead, application developer, art, animation
L.O. Loverun — Story, characters, world-building
KEY TOOLS
Unity 3D, C#, Oculus Devkit 2, Google Cardboard, Adobe Air, Photoshop, After Effects