A 2025 exploration into the capabilities of virtual reality usage to enhance language learning.
A case study by David Lasala
In 2025, NYU's iTLAB partnered with Professor Anna E. Venetsanos of the College of Arts & Science to bring VR and AI into Elementary and Intermediate Modern Greek instruction. The goal: create a low-risk, immersive environment where students could practice conversational Greek with confidence, using Meta Quest 3 headsets, the Mondly language learning platform, and a custom AI-powered avatar experience.
The project was co-developed by the iTLAB team—David Lasala (Director) and Andrew Stapp (Experiential Designer)—in close partnership with Professor Venetsanos to ensure effective course supplementation and pedagogical alignment. Students attended guided sessions at the iTLAB, where they learned to use the Meta Quest 3 XR headset to explore immersive language learning. Experiential Learning Activities:
Mondly: Offered structured language-learning scenarios, such as riding in a taxi or engaging in travel-based conversations.
AI-Powered Avatar Experience: Enabled students to engage in freeform conversations with an AI avatar that dynamically responded in both Modern Greek and English.
The primary goal was to create an interactive, immersive learning experience that improved language acquisition and retention. Specifically, we aimed to:
Develop a technology-driven, student-centered approach to language learning.
Enable students to practice speaking skills, review mistakes, and learn in a low-risk learning environment.
Build student confidence by allowing them to practice speaking without fear of errors.
We expanded our engagement goals by providing students with immersive simulations that allowed them to practice language skills in realistic scenarios, including:
Train Simulation: Interacting with a fellow passenger and resolving a ticket issue with a conductor.
Restaurant Simulation: Ordering a meal and initiating a conversation.
Hotel Simulation: Checking in and interacting with a maître d' and a bellhop.
Mondly Train Scenario
Mondly Restaurant Scenario
Mondly Hotel Scenario
A core objective of the iTLAB is to equip students with foundational skills in XR technology, including:
Familiarizing students with a mixed reality headset.
Teaching students how to optimize their VR experience for comfort and immersion.
Demonstrating effective VR usage to help students confidently navigate immersive environments.
Most students lacked VR experience. To overcome this, the iTLAB provided structured onboarding and technical support during sessions.
Ensuring that VR activities met course objectives required close collaboration with Professor Venetsanos. This was achieved through continuous feedback and agile adjustments.
Limited VR equipment was managed through careful scheduling, maximizing access for all students.
“It was really fun and innovative.”
“I really enjoyed it and liked the change in classroom environments. Switching things up every once and a while made learning more fun.”
“It was great. I had a lot of fun using it and was engaged more by actually speaking with people. It was a great way to make me more comfortable speaking.”
“It was very helpful for learning and an engaging way to practice conversational Greek.”
“I had a great experience practicing language conversation skills in an interactive, realistic environment. I definitely learned from it and felt more comfortable speaking out loud.”
“I can't wait to see where it goes in the future, and hopefully we can continue it in Intermediate I and II.“
Testing Controllers
Testing Hand-Tracking
Practicing
“I wish we had 30 minutes of uninterrupted time in the different apps.”
“I think that the audio/mic-calibration could be improved as well as the answers of the AI, but it is very good as it is right now.”
“I think that the graphics and audio could be improved, specifically so that the VR character picks up on what we are saying more accurately.”
“I think some technical issues could be resolved in terms of volume/hearing what I was saying. It also was limited in terms of the vocabulary it knew, but it improved more towards the end of our sessions, which was great.”
“The uppercase and lowercase when analyzing what we're saying could be more accurate. Everything else was amazing, and there is not much you need to change.”
This project reflects NYU’s commitment to pedagogical innovation by integrating VR into Modern Greek instruction, creating a more engaging learning environment.
The successful implementation demonstrates how immersive technology can be scaled across other language courses.
By integrating immersive technology into language learning, the project supports NYU’s commitment to academic excellence.
Building on this foundation, future iTLAB collaborations will continue to expand XR applications in language learning.
Develop XR applications that support conversational practice, pronunciation feedback, and contextual language learning across additional languages.
Leverage more space to support larger classes and expanded language course offerings.
Invest in XR software and hardware, grow the team, and strengthen long-term staff retention to ensure sustained innovation and service delivery.
Acknowledgments:
This project was shaped as much by the students who participated in it as by the team who designed it. Their willingness to engage with unfamiliar technology, ask hard questions, and offer candid feedback made the work better at every stage, and made the case, more clearly than any metric could, for why this kind of learning environment is worth building.