A photogrammetry and 3D scanning workflow developed to bring real-world sculptures and physical objects into virtual reality — making tangible artifacts from NYU's collections accessible and interactive in immersive learning environments
PROJECT TEAM:
David Lasala — Project lead, designer
Shiu-yu Liu — Scanning and optimization
KEY TOOLS
Reality Capture, Blender 3D
Actual Sculpture
3D Model
iTLAB 3D Object Conversion For Virtual Reality.mp4
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