An atmospheric horror runner originally developed for mobile, then ported to VR, first using Oculus DevKit 2, then Google Cardboard. One of the earliest projects in an immersive practice that would go on to span a decade.
TEAM:
Dave Lasala — Creative lead, application developer, art, animation
L.O. Loverun — Story, characters, world-building
KEY TOOLS:
Unity 3D, C#, Oculus Devkit 2, Google Cardboard, Adobe Air, Photoshop, After Effects